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▪ User interface equivalency
The different settings of user interfaces can lead to various ways of interaction and outcomes when solving tasks in specific interface. The influence of used technologies (e.g. specific control device or visual display) inducing different phenomena such as presence, available degrees of freedom and cognitive load, are explored with respect to the human performance in spatial orientation, memory recollection and perception accuracy. The results are evaluated and interpreted regarding the ergonomic UI design and human factors.
▪ Holistic versus analytic perception: Intercultural differences in visual perception
In this research line we try to reveal suggested differences in visual perception between people from different cultures. The research aims to explore human perception regarding international comparison of Czech and Vietnamese population.
▪ Real 3D and Pseudo 3D visualization comparison in various user interfaces
Specific 3D visualization type used in user interface can influence the perception of displayed content and also strategies of interaction. This issue is explored within human-computer interaction paradigm. Particular focus is on 3D geovisualization.
▪ Contextual visualization in cartography
The growing use of modern technologies in geosciences provides the possibility to adapt various cartographic visualizations for a wide computer use. Such adaptations can offer high level of changeability and interactivity with respect to their specific use. We explore the influence of changeable cartographic visualizations regarding task solving efficiency in contextual transport maps.
▪ Psycho-diagnostic tools and computer adaptive testing development
Our web platform HYPOTHESIS allows us to create and adapt wide range of psychological testing methods, especially performance tests. Recently were adapted methods such as Framed line test, Stroop colour test, Embedded figure test, attention tests etc.
▪ Collaboration of Users in Virtual Reality
The virtual collaboration is the promising issue in many applied areas and its features are explored from more than one point of view. Within our study we measure the interaction process of remote collaborators (on different places) in their ability to correctly evaluate the virtual geographical content.
▪ Embodied Morality
Human decisions in real life situations are usually different from the laboratory experiments and surveys. Human decision-making is strongly subjected to the context of a specific situations. The aim of current study is to reveal the influence of embodiment on the moral decision-making in realistic simulations. The alternative control devices such as computer keyboard compared to lever are explored with respect to participant’s tendency to act or freeze in trolley dilemma simulating tasks.